![]() It's that sense of mastery – and sometimes relief – as you complete each level that feeds back that gratification loop, and far more regularly than you're going to get with something like Sekiro. There's so much to think about that getting through a level can feel like an achievement in itself, but then, continuing the VHS theme, the entire level will replay as a kind of black-and-white take on your colourful – and bloody – antics emphasising just how awesome your execution was as you massacred your way through each level. Avoiding laser beams, blending into crowds, avoiding security cams, and unlocking doors are all obstacles that you'll need to figure out how to navigate, you know, amidst all the decapitating and the maiming. Thankfully, you also have the ability to slow down time to make sure that a well-timed move is as well-timed as possible – anything less and you are being whipped back to the start. You'll have to use your katana, and a plethora of throwable weapons like Molotov cocktails, meat cleavers, and stone busts to avoid getting hit, and learn that a well-timed roll or slash of your blade can deflect bullets. However, because our lovely little samurai can rewind time, the moment you're struck by an enemy you are thrust back to the start of the level to try it all over again – this is accompanied by a lovely visual animation that's like physically rewinding a VHS tape. At its core, Katana Zero is a game with zero health bars and technically zero second chances.
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